Friday, November 14, 2008
The game
Back at adapt, a game designer told me to get my moves ready before working on the environment and pretty shit. I kinda see what he means, having the character's overall abilities planned out can also map out the gameplay in multiple aspect, traveling, difficulty, reward. etc




got a bit too many files to upload, ill see if i can do a merge at home.
Monday, November 10, 2008
Characters and bosses
Sunday, October 19, 2008
Tuesday, October 07, 2008
The bosses
Boss 0: This fight will be like fighting a final boss at the beginning of the game, ull be at starting abilities, no fire power and super moves and you arent expected to win.But you can win this fight if you carefully evade all her massive radius moves to land in quick counters to then dodge again. I might add an attack pattern change around 50% HP to add more difficulty.
But you do get rewarded if you beat the scenario, that'll be the fun part :D.
Boss 1: Man, i dont have many ideas for his attack patterns, he basically shoots bean bags at you with his shotgun, Maybe 3 way shots, grab attacks if hp is below 40%, ricochet shots maybe. He's basically the ease back boss you get to use as a punching bag for your newly acquired firepowers.
Boss 2: Enters the cheapness, youve had fun beating a long range opponent, but this guy will make you step back and FAST. So far, spear thrusts, dragoon jump. semi shadow step and i may add high damaging grab chains around 30-40% hp. Time to get serious with the fire moves.
Friday, October 03, 2008
Monday, September 08, 2008
Monday, September 01, 2008
Life drawing madness
Friday, August 08, 2008
Friday, July 11, 2008
More compilations
Art Jeet kun do
I dunno anymore, i mean, i want it all but at the same time i cant restrict myself to animation style only, of course it all comes down to practice, knowledge and determination. Alright alright, so after checking a couple of bruce lee movies and interviews i might have another path to understanding. Just doing it with no strict approaches after knowing these approaches. Kinda like merging and melting these techniques to get some kind of my own result. Its hard not to remain to old principals, very hard, extremely hard but being formless and shapeless to then mold back and forth kinda struck me at random times when im sketching in perspective at high speed. I havent really noticed until today when i got sick of my miserable results at perspective in the morning that, i was thinking too much about which approach i should and remain with when starting a figure.
I was stuck with two to three approaches, the marvel way, the vilppu way and Glenn Keane's force approach. All 3 have distinct ways of either starting the figure, holding the pencil and anatomical stylizing. Now i kept trying to try them one by one, one after the other to see which ONE should i use and force myself to master. I found myself switching from one another when failure occurred. Seemingly focusing too much on the pencil and approach to get me where i want to go. Yet at one point, i just came crashing down that 10th piece of animation paper with only one thought remaining in my head: "Faster, Faster, FASTER" and then silence. Nothing else was heard and my hand just went loose. Whenever i though of something, i instantly heard myself saying " Shut up, you're thinking too much" then utter silence followed. No more stupid thoughts about scanning, people in the bus looking, scanning and such, just draw, fix, ADAPT. My hand just switched drawing positions by itself in order to ADAPT to the specific pose i was trying to draw. Just like that, approaches overlapped each other consecutively with no breaks just like a chain.
F**king weird aint it. I wonder if i can hit that state in a broader scale, not only with poses and figure construction but with composition, storytelling, layouts and even coloring. Its odd, its exilerating, seems i want to try everything in that "trance" if i manage to channel it at will that is. I recall that state when reading Sarah Simblet's Drawing with the right side of the brain. No thoughts , no symbols, just you, the model, the idea.
Jeez, talk about Art Kung fu and the worst part is i may probably forget it unless i add a few reminders to myself, including this blog post...
I was stuck with two to three approaches, the marvel way, the vilppu way and Glenn Keane's force approach. All 3 have distinct ways of either starting the figure, holding the pencil and anatomical stylizing. Now i kept trying to try them one by one, one after the other to see which ONE should i use and force myself to master. I found myself switching from one another when failure occurred. Seemingly focusing too much on the pencil and approach to get me where i want to go. Yet at one point, i just came crashing down that 10th piece of animation paper with only one thought remaining in my head: "Faster, Faster, FASTER" and then silence. Nothing else was heard and my hand just went loose. Whenever i though of something, i instantly heard myself saying " Shut up, you're thinking too much" then utter silence followed. No more stupid thoughts about scanning, people in the bus looking, scanning and such, just draw, fix, ADAPT. My hand just switched drawing positions by itself in order to ADAPT to the specific pose i was trying to draw. Just like that, approaches overlapped each other consecutively with no breaks just like a chain.
F**king weird aint it. I wonder if i can hit that state in a broader scale, not only with poses and figure construction but with composition, storytelling, layouts and even coloring. Its odd, its exilerating, seems i want to try everything in that "trance" if i manage to channel it at will that is. I recall that state when reading Sarah Simblet's Drawing with the right side of the brain. No thoughts , no symbols, just you, the model, the idea.
Jeez, talk about Art Kung fu and the worst part is i may probably forget it unless i add a few reminders to myself, including this blog post...
Tuesday, June 10, 2008
Sunday, June 01, 2008
Alright, a few shorts on this post, ill have to post the rest separately since quicktime vids are hard to compile. Also the DA link is a WIP im working on at the job. Nothing official just personal.
The small stuff is a brainfart for a side scroller im imagining, who knows, might land on a flash coder who'll be able to help.
Current Animation WIP by *Mokuu on deviantART
The small stuff is a brainfart for a side scroller im imagining, who knows, might land on a flash coder who'll be able to help.
Current Animation WIP by *Mokuu on deviantART
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