Wednesday, December 26, 2012
Been experimenting, practicing, studying. Im getting close to an answer, i just need to keep pushing, researching and ill eventually see it. Diving into the river is often hard but it's one effective way to learn.
Here's what ive been at for the last few months, most of it was on tumblr: http://speedingfireball.tumblr.com/
Wednesday, October 10, 2012
Portfolio and job search wise i must play on my strength instead of showing what i WANT to do in the future.
Again i try to aim for some god damned rendering art job- high painterly things which i dont really favor but i REALLY want to jump in the constant drawing cycle so im throwing myself at any artjobs i see with no success.
Which is why working on the prototype sprites in flash would be a boost BUT, if i dont try going for the other jobs then i dont know i'd get it, so why not?
Yet the focus should be on prototyping and not doing any TRIAL periods (we all saw how that worked with Slang studio, as fun as it was- no pay no gain.)
Noticed my odd, long terms artistic cycle:
- Recheck the basics/fundamentals
- Recheck anatomy entirely/Go to life drawing session
- Experiment with different mediums and Get fed up with personal work looking too academic
- Experiment with personal work
I want to see if i can compress this year span cycle into a monthly or 2-month cycle. I feel like, combined with morning training, ill evolve faster that way.
More priority re-working.
Monday, September 10, 2012
Tried to give the game a bit more awareness in montreal before its july release so i did theses fan work and gave free prints at the otakuthon convention. Sadly, Sega- the publisher - did not bring the game to the US even if the PAL version is fully localized in all languages. Still, good thoughts go out to platinum games for their next project !