Wednesday, January 28, 2009

Enemies and bosses

Trying to get some Satirical Bad guys, the name's gonna tip you off at what im trying to make fun off. You wont just beat up humans but also some parodies of the typical furry character. Yet i dont want female enemies, i just feels wrong to have Mokuu, 10 years old, beating furiously on multiple womens with fire blazing attacks since the aim of my gameplay will be rage moves. Yet you will get to fight Katarina twice but she has her reasons and she isnt a pushover boss, similar to Jeane in No More Heroes.

Now comes the hard part, interesting level design, i want to stray far away from a game where you fight wave after wave in a repetitive way. Guilty Gear Judgement seriously suffered from that flaw. I gotta find a way to make it fun, surprising and none repetitive.

Sunday, January 25, 2009


Thinking more in terms of silhouettes for the 2d side scroller game, ill scan a few tries for Katarina.

Will start spamming shapes for the generic bad guys.


Monday, January 12, 2009

Alternate thinking approach

While working on a current vector program i kinda noticed my mind shifting when i play with a big low opacity brush, im gonna try to pull it off using the side pencil tech.

Current objective:

Clear all commissions before anything else.
-1 digital left, 4 traditional left, 1-2 on standby

Urgh, i so wanted to jump into a 2 week battle but i gotta finish theses first, less work being postponed.