See-through bangs:
Arent those artists forgetting to erase eyes drawn under the hair layer? Is it considered stylish !? It just looks looks weird and incoherent.
Re-using famous model sheets:
Ive seen Ariel, Simba, Balto, Alladin pasted over an array of characters making them all feel like an army of clones with different hair styles. I kinda see why my old friend Eric was pissed off at disney shapes in general, there's been so many people reusing those previously made shapes but not understanding how theses shapes create character traits which were designed for specific character, not an clones of them.
Kingdom Hearts/Sonic/Hetalia fan art:
Putting it all in the same basket since all testosterone has been removed from theses franchises due to fans letting their fantasies drive them do draw nightmarish scenes with those characters.
Anime eyes:
Most of the times, they have no form, its just flat with no eye sockets, im sure ive seen advanced artists give them dept and actual volume but not many take the time to tackle that method.
Pretty sure there is more but thats all i can pop up this early in the morning. Back to bed.
Monday, March 12, 2012
Sunday, March 11, 2012
What fuels you.....
All in the spirit of constant reminders, whether its training, phone calls, task - I need to keep an image representing what is fueling me to push forward and constantly learn new techniques.
And seeing indie game development just sparks back that fire in me again. Completing projects, getting the feedback then moving on to the next with more experience. I want this industry to go back to its roots, no DLC scams, no online pass BS, no movie like production, just a simple, fun interactive game with likable, unique characters and replay value.
And as for animation, less puppeteering animations and TV shows.
Back to work.
And seeing indie game development just sparks back that fire in me again. Completing projects, getting the feedback then moving on to the next with more experience. I want this industry to go back to its roots, no DLC scams, no online pass BS, no movie like production, just a simple, fun interactive game with likable, unique characters and replay value.
And as for animation, less puppeteering animations and TV shows.
Back to work.
Thursday, March 01, 2012
Work barf
Streaming focus on hair volume analysis. Another personal work but i wanted to get Abrao, elisa and lisa’s hair to work in 3d space. Had a fun chat about various things.
All at: www.livestream.com/mokuu
might make another quick stream during the night but its gonna be for minor side project.
Brainfart !
Thursday, February 16, 2012
Posted in the wrong blog
Audio logs here : http://extrastagecomic.blogspot.com/2012/02/audio-log.html
I guess i was too tired to notice where i was uploading. Sorry
I guess i was too tired to notice where i was uploading. Sorry
Tuesday, December 13, 2011
Hm [+X]
Still not unleashed enough, kinda leaned too much towards "finished" - "presentable" things but the interest and strength kinda lies in the construction, form and rhythm. Bigger canvas doesnt always force it out, gotta keep reminders of the main goals all over the place.
Monday, December 12, 2011
mini comicon mtl
INGRAM BOND PAPER - Oh do i enjoy drawing on thee. No joke, it just feels great to draw on this paper. Alright, heres some mini comiccon MTL commissions, more coming soon, cant slow down atm since this is basically my Christmas bonus earnings. Extra stage planning is taking a hit but im hoping to get the layout done after this rush is over.
Thanks for the comments btw, ill try to get back to you all soon, very soon - i hope :S
Thursday, November 17, 2011
Friday, November 11, 2011
Sunday, October 16, 2011
Rushing X2
Sorry for the no show, im trying to finalize Disc3's story and setups while practicing hand drawings and finishing commission sketches. Gotta see if i can stick to schedule. More audio logs coming up, just need to transfer them.
Thanks for all the comments btw ! Will try to be more interactive XD
Wednesday, August 31, 2011
Saturday, August 20, 2011
Wildfire sketches
Ive recently got inspired by Toby Shelton 's Darkwing duck Model sheets. Cool forms, on the dot weight, very clean and expressive, so i had to get down on the paper, specially after the digital downtime.
And i couldnt stop rechecking Mike Kunkel's Hero bear, its an inspiring comic work since the expressions and draftsmanship are rough but still clear to the eye.
I urge you all to checkout Hero Bear, im just too braindead to write something worthwhile on it.
Argh i still have more graveyard sketches around.
And i couldnt stop rechecking Mike Kunkel's Hero bear, its an inspiring comic work since the expressions and draftsmanship are rough but still clear to the eye.
I urge you all to checkout Hero Bear, im just too braindead to write something worthwhile on it.
Argh i still have more graveyard sketches around.
Sunday, August 14, 2011
I-Feel -iiiiiiiiiit
Ok, quick mind spark -
Quick loose and light from the starting point
Light enough to run the roller coaster but remaining concentrated on starting shape and silhouette.
Then when things are set down advance and build up on it.
Strong bold emotion lines while showing no regrets or hesitation for facial expressions.
Ill try and post some stuff reflecting this tomorrow or later on.
For now, new cover, its officially printed out!
Quick loose and light from the starting point
Light enough to run the roller coaster but remaining concentrated on starting shape and silhouette.
Then when things are set down advance and build up on it.
Strong bold emotion lines while showing no regrets or hesitation for facial expressions.
Ill try and post some stuff reflecting this tomorrow or later on.
For now, new cover, its officially printed out!
Friday, August 05, 2011
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