Final-fucking-ly its done, well deadline done, still counts.
This is a mashup of characters that should have been in the Playstation All Star Battle Royal game as most of them were either made famous on Playstation or started our on PS1.
So from top left to bottom right:
-Original Lara Croft vs Original Dante
-Gitaroo Man vs Unjammer Lammy
-Tomba vs Fei Fong Wong
-Dingo Egret vs Model Zero
-Kain vs Alucard
-Crash Bandicoot vs Spyro
i prefer this composition over the other one, was much easier to handle the tablet then.
This is a mashup of characters that should have been in the Playstation All Star Battle Royal game as most of them were either made famous on Playstation or started our on PS1.
So from top left to bottom right:
-Maya vs Aya
-Tati vs Kyriu Kazuma
-Samanoske vs Musashi
-Rudy vs Alundra
-Kazuya Mishima vs Chuji Wu
-Maximo vs Dart
Extra notes:
There's multiple issues with theses but the biggest one im noticing on a personal aspect: Not enough time to personalize each character, to "Cartoonize them" something i need to work on before i take on other parodies.....which arent sketched already that it XD But yet, thats A-MUST.
Other big thing is more rendering practice, if i cant render then i cant really color or it'll feel flat.
Onward with more morning practice but AFTER the convention.
Thursday, August 15, 2013
Monday, August 05, 2013
Dragon Crown Drama + Art updates and twists
Bit of talk about the Dragon's Crown arguments popping around all over the place.
Update on the all star pic- flats are in, time for SFX then refining as much as i can before the deadline
Changing the MGR pictures to be more humorous than simple reduxes
i know, i need to change my phone camera - at one point lol
Friday, August 02, 2013
PSAllStarDreamMatch2 update + Phil Phish talk
Dropping down the flats for the all star 2 pic :
And bit-o-talk about The recent Phil Phish incident:
Friday, July 26, 2013
Sony All Star Dreammatch Part-2
Done sketching the second composition:
Much easier to let loose when references are on the screen and the practice sketches for the various characters really helped set the shapes before hand.
Lets see if inking this gets easier as well.
Much easier to let loose when references are on the screen and the practice sketches for the various characters really helped set the shapes before hand.
Lets see if inking this gets easier as well.
Thursday, July 25, 2013
Saturday, July 20, 2013
Thursday, July 18, 2013
Sony All Star Battle Royal Dream Match
I spoke a bit about this earlier on but here goes the second volley of SPASBL pic. 

Friday, June 28, 2013
WTF Vergil Part 1
Anyone thought the new DMC was full of character dumbassery?
Yeaaaaah quite a disappointing butchering of some favorite characters, had to make some fun of the poor scripts.
Tuesday, June 18, 2013
Sunday, June 16, 2013
Blood Dragon Sketches
Started from a random idea to keep me awake at work, turned into a mass meme within friends - Blood Dragon :
Wednesday, June 05, 2013
Hatorade - Delusional Employers
Recent story about dealing with tricky employers who do not care for artist's finances or if they live through the day without eating.
Wednesday, May 29, 2013
Parody - Space Marine Honor
Dont mess with the Space Marine Armor design - OR ELSE !!!!
Old OOOOOOLD comic made back when THQ looked promising - before the big cut. Sooooo since this was never posted in the company newsletter - MY WORK, MY POST BWAHAHAHAHAHAHA !
Friday, May 24, 2013
Monday, May 20, 2013
What was in the works + results
Short list :
-New tablet pc acquired
-Prepared prints for a convention
-Tablet drivers finally started working with a recent update
-Setting up a parody animation
Things i noticed:
- Blending pencil rendering with digital coloring is more complex than simply dropping the sketch in a multiply layer with the channel trick.
- Inking in general makes a cleaner combination with the digital coloring.
- leading the eye with shading and volume can help alot.
- I work better when working faster: Less time to halt and think too deeply about certain moves, less restraint, gotta push the halting session after a good hour of working on the piece.
-New tablet pc acquired
-Prepared prints for a convention
-Tablet drivers finally started working with a recent update
-Setting up a parody animation
Things i noticed:
- Blending pencil rendering with digital coloring is more complex than simply dropping the sketch in a multiply layer with the channel trick.
- Inking in general makes a cleaner combination with the digital coloring.
- leading the eye with shading and volume can help alot.
- I work better when working faster: Less time to halt and think too deeply about certain moves, less restraint, gotta push the halting session after a good hour of working on the piece.
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