Friday, March 07, 2008


--Early morning post full of typos.--

Now ive been thinking and wondering about this for a while and it aint gonna let go until i finally write it down.
Testing seems to be the black hole of all things, testing games, testing animation softwares, giving feedback on em etc. Ive seen people remain at these positions for years after finishing diplomas and such but i always wonder why.
I mean, if you have a BA in animation, why not go animate in a studio or participate in game projects. Well, as a first job its quite comfortable, i mean, great pay, cool people to work with, partially doing what you love and you may get to draw.
Yet what breaks the illusion is the idea that we may just be "playing Animator" all this time.
Feedback is nearly none existent and your work may not count as yours or not at all.
Its like giving a part of your devotion but not receiving the full reward you know.
I guess that to break free from this you'd have to stay away from the illusion and keep pushing it to the limit while showing your work around, man i really dunno anymore.
Lets just see what happens this time.


Dan szilagyi said...

Its a tough gig, i think people stay in cetain positions for comfort and security, some of the people who come out of animation schools will never go on to do big things, like animate on a feature or even travel outside the city they are in.
So yeah go around and ask advice, show your work around and keep improving, that's all i can think of

flupke said...

XD il fallait que tu fasse ton blog en anglais toi^^.