Call of duty 5 World At war: Treyarch production
Single Player: An adrenaline Rush that doesnt let up
Cooperative Multiplayer: Zombie Nazis Mode will keep you coming back for more while Competitive Campain with cheat modifiers are a well added boost to the coop fun.
Multiplayer: Partially fun ; Certain maps are plagged by horrible spawn points.
Analysis of the problem:
Its nice to have close quarter combat maps that are small enough to emphasis skirmish, now the backfire of this is THAT YOU CAN SPAWN NEXT TO A PASSING ENEMY then die.
Now this problem is doubled by the fact that you can land on a mine, get blown by artillery or get eaten by dogs.-Since racking up scores earns you bonus offensive moves and since the enemy is already killing spawning players, traps and ambush can easily be setup.
The game is plagged by 2-3 maps evoking this problem and at this point, i dunno if it can be fixed since the map would have to be enlarged.
Yet this can seriously get on your nerves quite fast and thats an issue which COD modern warfare didnt have.(Most of the maps were medium size).
Constant COD Issue: Cannot mute players in server lobby:
Lets be frank, 80% of the online player population will talk smack, play random songs or talk very loud at mic-vol-5. Now in all iterations of COD, i had no power to mute certain people inside game lobbies.
Metal Gear Online DOESNT have a lobby, you get thrown straight into the game and voila, option to mute player. But in COD, i get to wait a whole minute for the game to start and most of the time, i take off my bluetooth mic, sit it on the desk and enjoy the silence of my appartement, something i rarely find myself doing in MGO or Soul Calibur 4. Id have send my complains to the COD Modern warefare 2 devs.
Been doing alot of digital work: i dont like it.
I felt great sketching during loading time while playing COD5 and i guess ill have to take more time in the morning to do personal work after finishing the comissions.
To be continued.
Gotta test the engine with vector drawings ASAP.