Friday, July 11, 2008

More compilations

Before i forget, now i have to get an A3 scanner, nm the auto feeder will buy another one when the opportunity comes.


Art Jeet kun do

I dunno anymore, i mean, i want it all but at the same time i cant restrict myself to animation style only, of course it all comes down to practice, knowledge and determination. Alright alright, so after checking a couple of bruce lee movies and interviews i might have another path to understanding. Just doing it with no strict approaches after knowing these approaches. Kinda like merging and melting these techniques to get some kind of my own result. Its hard not to remain to old principals, very hard, extremely hard but being formless and shapeless to then mold back and forth kinda struck me at random times when im sketching in perspective at high speed. I havent really noticed until today when i got sick of my miserable results at perspective in the morning that, i was thinking too much about which approach i should and remain with when starting a figure.

I was stuck with two to three approaches, the marvel way, the vilppu way and Glenn Keane's force approach. All 3 have distinct ways of either starting the figure, holding the pencil and anatomical stylizing. Now i kept trying to try them one by one, one after the other to see which ONE should i use and force myself to master. I found myself switching from one another when failure occurred. Seemingly focusing too much on the pencil and approach to get me where i want to go. Yet at one point, i just came crashing down that 10th piece of animation paper with only one thought remaining in my head: "Faster, Faster, FASTER" and then silence. Nothing else was heard and my hand just went loose. Whenever i though of something, i instantly heard myself saying " Shut up, you're thinking too much" then utter silence followed. No more stupid thoughts about scanning, people in the bus looking, scanning and such, just draw, fix, ADAPT. My hand just switched drawing positions by itself in order to ADAPT to the specific pose i was trying to draw. Just like that, approaches overlapped each other consecutively with no breaks just like a chain.

F**king weird aint it. I wonder if i can hit that state in a broader scale, not only with poses and figure construction but with composition, storytelling, layouts and even coloring. Its odd, its exilerating, seems i want to try everything in that "trance" if i manage to channel it at will that is. I recall that state when reading Sarah Simblet's Drawing with the right side of the brain. No thoughts , no symbols, just you, the model, the idea.
Jeez, talk about Art Kung fu and the worst part is i may probably forget it unless i add a few reminders to myself, including this blog post...

Tuesday, June 10, 2008

So it continues

Cant draw animals for my life huh, ok wheres that old character sheet






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Sunday, June 01, 2008

Alright, a few shorts on this post, ill have to post the rest separately since quicktime vids are hard to compile. Also the DA link is a WIP im working on at the job. Nothing official just personal.

The small stuff is a brainfart for a side scroller im imagining, who knows, might land on a flash coder who'll be able to help.




Current Animation WIP by *Mokuu on deviantART













Not much time.

More detailed update later one, till then, bus work compilation:



Tuesday, April 22, 2008

Latest comic.

More ink attacks, more speed, more notes taking and analysis and a new gameplan for the next one.













Sunday, April 20, 2008

Few experiments

Few experiments here and there:

Ok so bristol can take marker, lets try with the Canson comic paper and some digital flats.

its near decent but traditional shading with cool grays cant be edited, that kinda removes some options. Lets try some trad flats instead.

Ok getting better, ill have to buy an extra 90 color markers to do some real marker blending on these flats but its getting there, now lets try with a drawing that isnt as crappy.

Ok i think i got something, fast shadows on comp, fast flats on the go. Ill run a background test later today and start going overdrive with the next comic.

Pieces of recent life drawing

Dr Sketchy life Drawing session yesterday, i cant stop feeling the rush in these life drawing session, more speed, more quality, more spontaneous rediscoveries, techniques from books popping back again. Man, i hunger for more of these. MOAAAAAAAAR ! : D Ok so i got at least 2-3 life drawing targets a week, gonna try to hit them all every week at least 10$ each.







Sunday, April 06, 2008

Inking all around.

More inking play, back to work.






Monday, March 31, 2008

Rolling, Rolling, Rolling ...

Ok, ok, ok, ok, ok.

Mixing traditional keyframes and trying to do Digital Inbetweens is practically impossible without a nice texture brush and bitmap imports. Vectors can cut it. So ill have to try Toon Boom Digital Pro at work during break to see if its worth the effort, in the mean time. ITS INK FIESTA!

Brushpens, Sable brushes coming soon.






Digital Gift:
Off to work, later all.

Sunday, March 16, 2008

Up and running

After a few weeks of switching between animation and comic at work, i still get time to sketch on the bus and such. Void experience #2 is ok, all pencil and ill post it as soon as that "Wait till the votes are over", annoying rule since i get to wait more than a week for serious feedback. Anyway, Experiment #3 is gonna be gray marker on bristol probably, right now i can afford Sable brushes so back to inking on paper for a while. Getting a laptop is on hold, saving up to get one but on hold so far. I got a few animation key frames ill upload later tonight if i don't fall asleep earlier.





Friday, March 07, 2008

Crossroad

--Early morning post full of typos.--

Now ive been thinking and wondering about this for a while and it aint gonna let go until i finally write it down.
Testing seems to be the black hole of all things, testing games, testing animation softwares, giving feedback on em etc. Ive seen people remain at these positions for years after finishing diplomas and such but i always wonder why.
I mean, if you have a BA in animation, why not go animate in a studio or participate in game projects. Well, as a first job its quite comfortable, i mean, great pay, cool people to work with, partially doing what you love and you may get to draw.
Yet what breaks the illusion is the idea that we may just be "playing Animator" all this time.
How?
Feedback is nearly none existent and your work may not count as yours or not at all.
Its like giving a part of your devotion but not receiving the full reward you know.
I guess that to break free from this you'd have to stay away from the illusion and keep pushing it to the limit while showing your work around, man i really dunno anymore.
Lets just see what happens this time.

Sunday, February 24, 2008

And we start again

Just like i noted last time, using some new strategies to beat photomerge's dastardly effect until i can afford a bigger scanner or laptop (soon). The laptop would be my secret weapon, why, cause i usually work on the go and around friends. Ive never liked doing my work in class (mostly cause people talk alot back then.) and its hard to do it at home as there alot of people talking (urgh) while i usually cover them with music or movies, so distractionpalooza. Sooooooo, time to save up.

BTW, i was hired by toonboom a week ago and loving the job, only prob is i MUST force a better sleeping schedule on myself. Its been a whole month since family problems caused me to return home at around midnight to evade certain people there (more on that in a rare emo journal post.) so thats left me with 5 hours of sleep every night which makes me take 2 cups of coffee, 1 rockstar energy drink and 1 back of extreme spicy doritos. And all that still doesn't keep all my senses awake. So far, sleeping in my work room at home seems to work for an hour or two so i guess that'll be my strategy. Also im loving the job, great people, all pro-traditional animation people, you learn so much there just by hearing random conversations on the industry and people are very helpful. Ill be amping my training to match their expectations. This means, everything else will be slown down: Comissions, void, art trade, gift art. I also gotta create new characters for these guys, this'll be a rush.

Now on for void, well that first battle was a flunk, family situation didnt help and i HAVE to get a second gig of ram. So here goes:












Let the party start for match 2.

Sunday, February 17, 2008

Lost the void but got the job.

For a first battle, that was a flop but in the mean time I GOT THE JOB! Oh yeah, now working at toonboom on a project it cant speak of. (Policies have to be respected). But ill actually be drawing most of the times. Sure beats beta testing splinter cell all over again. So far preparing 2 sets of page layouts. First one's for the job im at, X amount of pages, lets see where it goes, the second one is for my second battle on void, im going overdrive on that one with less than a week for penciling as an objective, NO MORE BLUE PENCIL since photomerge seems to be screwing me everytime and polygonal lasso for the win. I think ive decrypted the udon coloring technique, so far, here goes:


This is for an art trade with www.niebakura.deviantart.com

Gonna be experimenting a bit more but next up is full pencil to digital transition.

Thursday, February 14, 2008

Still Alive

Barely, ill write up on the story a bit later on, till then

Page 1 outta 10:



Rest will be posted as soon as the battle is up.